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Thursday 17 May 2012

40k Library Lists - The Full Force of the Inquisition (Part 1)


Welcome to Library Lists, a weekly part of my blog where I try to make a list that's entirely based around a fluffy background, but won't go flat on his face in a competitive environnement
In a nutshell: fluff first, competitive second!
So if you're looking for an army that appears to be taken right out of Dan Abnetts hands, just klick 'Library Lists' in the Index and look for something that meest your taste.

Today, everything is about the following idea: "When an Inquisitor calls upon an army, what army would that be, how would it look like,...?".
Well, we know an Inquisitor can basically call any army to the field, but where looking now for one that just screams 'Inquisition'. So no Space Marine Companies, Grey Knight Purifier Legions, 3Man Squads in Razorbacks,... We could try to use a Guard list or alike, but Grey Knights are just way more fitting.
So now I'll go over the different units, and why I think they fit the setting:




Inquisitor X

100
Yes, this guy is rules-wise Coteaz, but please don't let it actually be him! Fluff-wise, this is your Inquisitor, your hero, the guy who has called this army to the field.


Inquisitorial Stormtroopers
 ~ Carapace Armour

{ 8 Acolytes }
 - Plasma Gun


 - Meltaguns (2)
 — Chimera
 - Hot-Shot Lasguns (7)
119

 - Heavy Bolter / Flamer + Doze Blade
 60



Inquisitorial Stormtroopers
 ~ Carapace Armour

{ 8 Acolytes }
 - Plasma Gun


 - Meltaguns (2)


 - Hot-Shot Lasguns (7)
119
 — Chimera
 - Heavy Bolter / Flamer + Dozer Blade
60
Now my next buddies really need an introduction. Ladies & Gens, they've been gone since codex Deamonhunters, you've frequently talked about them, and are the reason meltavets exist:

Remember them? Yes you do! The true warriors of the Inquistion, famous for their hot-shotters and Chimera's, and, as said earlier, the reason why The Imperium trains Guard veterans.
Game-wise, these are obviously SM killers, and when facing hordes you can always opt to fire the meltas and plasmas at their transports, and then flame and bolter them to their death.


Technical Repair Team
 ∞ Jokaero Technicians (2)


 ∞ MM Servitors (3)


 ∞ Acolytes (5)


 - Boltguns (3)


 - Plasmaguns (2)
143
 — Chimera
 - Heavy Bolter / Multilaser + DBlade
60
 I just couldn't let this go: the idea of some kind of tech-freak team at the back of the battlefield, where 2 Jokaero's and their constructs give some long-range support. Just to keep the theme, I gave them a Chimera, from which they can opt to fire. Now the total gives you a lot of anti-tank firepower (even the chimera can do some good anti-AV10/11 shooting), which can get a lot of bonus goodies thanks to our monkeys. The plasmaguns are game-wise a good option to shoot out of the hatch with, if the servitors decide to take a nap.


Inquisitorial Psykers
 ∞ Sanctioned Psykers (8)


 ∞ Heavy Bolter Guardian Servitors (2)


 ∞ Acolyte Guardians (2)


   - Stormbolters
114
 — Chimera
 - Heavy Bolter / Multilaser + DBlade
60



A good example of the Inquisitors trust could be seen in this squad of Psykers (whether that trust is in the psykers or the their guards, is another matter). Fitting nicely in our ever present chimera, the psykers can unleash a devastating blast of psychic energy. Now, from a gaming point of view I was afraid that they could be killed to easily if the squad only consisted out of psykers, so I wanted to add something. Then I realised no one would ever dare to give a group of psykers free control over a chimera, so some intimidating servitors wouldn’t be out of place.


The Inquisitors Bodyguard
 ∞ Crusaders (5)


 ∞ Death Cult Assassins (4)
135
Land Raider
 - Multi Melta
265
Yes, I know, not a good name, but how else do you call such a unit? This is really the bodyguard of our Inquisitor X, ready to protect him against any foe (or join him on an heroic charge). And yes, I don’t like them, but they are just to fitting to leave them out: I included an Inquisitorial Landraider. Yes, it’s a ‘normal’ Godhammer one (we really need some more lascannons).

Adeptus Arbites


{ 5 Acolytes }
 - Stormbolters (5)
35
 — Arbites Razorback
 - Hard Ammo Assault Cannons
85
I wanted to include one more thing: the Adeptus Arbites. So I thought, why can’t they just use the acolyte rules (but then with stormbolters)?  Now I know most of you people will say that Arbites don’t use razorbacks, and that’s true. I simply see this as some sort of anti-crowd vehicle, used by the Arbites to fire into an angry mob of citizens. This is a good example where you can use other models rules to represent something you consider fitting background-wise.


Vindicare Assassin

145
Now you may argue that Vindicare Assassins are very rare and that they don’t just pop up in every Inquisitorial army, I would never dare to kick this buddy out of the list.



So that gives us in total:

Inquisitor X

100






Inquisitorial Stormtroopers
 ~ Carapace Armour

{ 8 Acolytes }
 - Plasma Gun


 - Meltaguns (2)
119
 — Chimera
 - Hot-Shot Lasguns (7)
55

 - Heavy Bolter / Flamer + Dozer Blade




Inquisitorial Stormtroopers
 ~ Carapace Armour

{ 8 Acolytes }
 - Plasma Gun


 - Meltaguns (2)


 - Hot-Shot Lasguns (7)
119
 — Chimera
 - Heavy Bolter / Flamer + Dozer Blade
55






Technical Repair Team
 ∞ Jokaero Technicians (2)


 ∞ MM Servitors (3)


 ∞ Acolytes (5)


 - Boltguns (3)


 - Plasmaguns (2)
143
 — Chimera
 - Heavy Bolter / Multilaser + Dozer Blade
55






Inquisitorial Psykers
 ∞ Sanctioned Psykers (8)


 ∞ Heavy Bolter Guardian Servitors (2)


 ∞ Acolyte Guardians (2)


   - Stormbolters
114
 — Chimera
 - Heavy Bolter / Multilaser + Dozer Blade
55






Inquisitors Bodyguard
 ∞ Crusaders (5)


 ∞ Death Cult Assassins (4)
135
Land Raider
 - Multi Melta
265






Adeptus Arbites


{ 5 Acolytes }
  - Stormbolters (5)
35
 — Arbites Razorback
 - Hard Ammo Assault Cannons
50









Vindicare Assassin

145









TOTAL

1500

Now, the list as whole pretty much plays itself, but before I get on, here are some ideas to keep in mind when playing this list:
1.     Don’t play aggressively, wait for your opponent to come to you (unless you’re fighting e.g. tau)
2.    Keep the Land Raider in the center, and use it to counter-attack juicy units like Terminators/VVets/… who’d like to use power weapons but hate it when they’re used against them.
3.    Don’t underestimate the amount of firepower your chimeras have.
4.    As usual: take out vehicles first so you’re  Stormtroopers/Psykers can show the meat inside how much AP1-3 hurts.
5.     ???
6.    Profit


Now next time I’ll get to how to expand this list to 2000points and what else we can do with the idea of ‘The Full Force of an Inquisitor’

Navear,
R

Ps: C&C always welcome!



1 comment:

  1. Nice list.... the full force would be cool if you used a couple of guard platoons as allies (6th ed FTW) to represent the supreme command inquisitors have over everything bar space marines

    ReplyDelete